I’m working on a bigger project for the sample but its taking time. So here is a little preview.
This one is like magic. Just find your voicing and go! The original synth wave number 46 consists of 4 samples that are tuned over the key range. The problem here is the looping. You can loop the sample on the Volca, but it plays the whole loop only. You cannot separate the attack portion of the sample. But you can do it the hard way and create the sustaining part of the sample separately. Which is what I did.
For download there are 6 files. One file containing attack portion of four chord samples. You choose the sound by selecting the “start” and “length”. Four files with the sustained portion that can be looped – start 0 end 100). In a demo below there is also a mini-drum set you can find in the last file. Again you select the sounds with “start” and “length”. There are 2 kicks, 3 snares a rim-shot and 2 hi-hats from the EM-1 sound set.
The reason for this “economy” sound management is that you need only an iPhone to load 6 files for a whole sound set. I use it a lot because I don’t need a PC, Vosyr etc. I store the files on my iCloud that way I can import them to the Audiopocket app again just with an iPhone.
Exercise in Korg Volca Sample – sample import, creativity and a few concepts testing.
I have a Korg Volca Sample for some time but haven’t played that much with it due to the complicated way of getting the sound in. I have tried the Vosyr but to me it force you to do a lot on a PC in advance and the loading times of the whole memory sets is a killer. I am more towards shorter samples a moment of surprise when switching samples and also slightly not knowing what exactly is in the sample memory.
Now that I really want the Elektron Model:Cycles i was thinking “Play with what you have and don’t spend on more gear”. So I did. And lately I have found that the native iOS app for sample transfere AudioPocket supports importing from iCloud. That’s great because it makes the sample import process way easier and you are able to do it computer-less. Well you still need an iOS device. But it works!
While working with my iPhone7 and AudioPocket i tried to sample a few things from the iPhone mic. And at first I was very disappointed. I was monitoring the results from the phone speaker and it was noisy and bad. Later I checked the recorded samples on headphones and there were a lot less noise and obviously better sound overall. Trust me I have home studio gear and know how to use it. But with a 2 year old kid around, less and less time for music you want to be quick, simple but still have fun. That’s why I try to use as less gear, wires, computers as possible.
The results below are two tracks – loops just for fun. I was trying a few things here.
Track 1 – have one sample with the entire drumset of 808 style sounds. It is chopped on different track for kick, snare and hi hats by sample start and length. Track starts with a kick from this set and iPhone recorded sample of a child wooden block xylophone together with recorded ukulele sample (same in track 2) that is reversed and pitched up. Then comes in a sample from an E-MU Morpheus pad set ( https://rhythm-lab.com/e-mu-morpheus-samples/ ) tuned and filtered to taste. Finally there is a ticking sample of recorded Korg Monotron that is looped to match the tempo of the beat simulating a delay effect with set decay and some automation. Recording of Monotron from speaker to iPhone mic is fun but noisy. The sound is filtered to get rid off that. But for sound effects its usable.
Track 2 – have a recorded kick sample from an inflatable balloon “kicked” with a finger. Hi hat and snare are some generic samples. There is also a sampled ukulele (same as in track 1) and the bass sound is looped single cycle waveform (FM synth sound) with some envelope that is copied to two tracks and slightly detuned for fatness.